Ironhide Games Studio | Get Kingdom Rush 6! engagement report
@ironhidegames - 91K followers on X
Measured over 44 original posts from a 30-day window, last computed on September 23, 2026.
Engagement
A typical post picks up 98 interactions against 91K followers, an engagement rate of 0.108%. Measured over 44 original posts, its engagement rate beats 53% of 21,185 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 3.8K times each, and 2.57% of those impressions turn into an interaction. That is about 4.19% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.3 posts a day over the last 30 days, with activity on roughly 77% of days. Most posts go out around 12:00 UTC, and Monday is the busiest day of the week. Of the 44 posts sampled, 100% carry an image or video, 32% are part of a thread and 25% link out. The account's strongest tracked post pulled 2.1K interactions, about 21x its own typical post.
Measured over 44 original posts from a 30-day window, last computed on September 23, 2026. Recurring tag: #ontheappstore.
Compared with accounts its own size
Ironhide Games Studio | Get Kingdom Rush 6!'s engagement rate beats 53% of the tracked X accounts closest to it in follower count (21,185 accounts, accounts of similar size (decile 7 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 68% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.108%, Ironhide Games Studio | Get Kingdom Rush 6! sits above the 25th percentile of the 212,825 accounts in this comparison. That places it in the below the median band, which runs 0.025% to 0.146%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.025% |
| 50th percentile | 0.146% |
| 75th percentile | 0.697% |
| 90th percentile | 2.61% |
| 99th percentile | 83.0% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 12:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 100% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 25% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | -3% | -3% to -2% | 54K |
- 100% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 25% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 164 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Aug 26, 202621x their median
Fifteen years of holding the line 🛡️ https://t.co/t5d8XvlLE6
- Sep 3, 20267.4x their median
ALEJANDRO ETCHEVERRY, EL URUGUAYO DE 12 AÑOS QUE ESTÁ ENTRE LOS 100 MEJORES JUGADORES DE POKÉMON DEL MUNDO El uruguayo Alejandro Etcheverry, de 12 años, terminó en el puesto 83 entre 389 jugadores de la categoría Junior del Mundial de Pokémon TCG, disputado en San Francisco entre el 28 y el 30 de agosto. El resultado significó una importante mejora respecto a su debut mundialista. En 2025 había terminado 242.º, mientras que este año escaló casi 160 posiciones y cerró su última temporada Junior en el puesto 180 del ranking mundial. “Volvió muy contento y con fuerza para la nueva temporada”, contó su madre, Claudia. DE CÓMO EMPEZÓ A JUGAR A COMPETIR POR EL MUNDO Su recorrido comenzó hace casi tres años, cuando Alejandro y su hermano compraron dos mazos de cartas por internet. Aprendieron las reglas con el manual y videos, participaron de un torneo de pre-lanzamiento y luego comenzaron a competir regularmente en Uruguay. Con el tiempo empezaron a viajar al exterior para conseguir puntos. Los jugadores uruguayos deben competir principalmente en Brasil, Argentina, Chile y Perú, ya que los torneos locales no otorgan suficientes puntos para alcanzar los primeros lugares de Latinoamérica. Alejandro clasificó al Mundial después de terminar tercero en Buenos Aires y ocupar el puesto 19 en el campeonato internacional de Latinoamérica disputado en São Paulo. UN ESFUERZO FAMILIAR Los viajes también implicaron un esfuerzo económico para su familia. Alejandro y su hermano vendieron cartas y premios obtenidos en torneos, mientras sus padres organizaron una rifa para ayudar a cubrir los gastos. Además, otros jugadores uruguayos le prestaron cartas necesarias para completar su mazo. Antes de viajar a Estados Unidos, Alejandro había explicado que llegaba con más experiencia que en su primer Mundial: “Ahora me siento más confiado y un poco mejor que el año pasado”. En 2025, el tamaño del torneo lo había sorprendido: “Había mucho ruido, mucha gente y era algo nuevo. Comparado con cómo jugábamos acá, me quedé un poco shockeado”. AHORA, UN NUEVO DESAFÍO El Mundial también marcó el final de su etapa en Junior. Desde esta semana comenzó una nueva temporada y pasó a competir en una categoría superior, frente a adolescentes y una cantidad mayor de jugadores. Su próximo objetivo será volver a sumar puntos para intentar clasificarse a otro Mundial. “Si sigo viajando y se me dan las oportunidades, creo que voy a poder mejorar como jugador y como persona”, había dicho antes de partir hacia Estados Unidos. (+) en Montevideo Portal: https://t.co/dstQwuFGSW
- Aug 5, 20266.0x their median
What if Kingdom Rush was Pixel Art? Check out this amazing fan art by Hsixl https://t.co/n9r8y3AsSv
- Aug 27, 20265.7x their median
Who's ready to build these four all over again? https://t.co/hIsp2qvQ1i
- Jul 28, 20265.1x their median
KINGDOM RUSH TURNS 15! 🎂 Every wave you've held got us here. Thank you for making it all possible! https://t.co/LJhFocpgfq
- Aug 24, 20264.9x their median
We are officially 1 month away from the release of Kingdom Rush Genesis! https://t.co/GkCDYELp5B
- Aug 10, 20264.8x their median
Armor? never heard of it. Here are the Mage Towers in 2011 vs now ✨ https://t.co/FgdEsjmIG1
- Aug 6, 20264.1x their median
Which Classic Rush archer tower hits the nostalgia hardest for you? 🏹 https://t.co/dKzVLCjCxw
- Aug 10, 20263.8x their median
One zap from the Tesla and suddenly we're 12 again https://t.co/iFGbY6lEeG
- Sep 21, 20263.6x their median
3 DAYS LEFT FOR KINGDOM RUSH GENESIS! Each Stage has 5 game modes. Our favorite? Classic Rush. Go back in time to 2011 and play with the towers and the spells you love https://t.co/KUrf0LDLaY
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 98 interactions against 91K followers, an engagement rate of 0.108%. Measured over 44 original posts, its engagement rate beats 53% of 21,185 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 3.8K times each, and 2.57% of those impressions turn into an interaction. That is about 4.19% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.3 posts a day over the last 30 days, with activity on roughly 77% of days. Most posts go out around 12:00 UTC, and Monday is the busiest day of the week. Of the 44 posts sampled, 100% carry an image or video, 32% are part of a thread and 25% link out. The account's strongest tracked post pulled 2.1K interactions, about 21x its own typical post.
- What is Ironhide Games Studio | Get Kingdom Rush 6!'s engagement rate on X?
- Ironhide Games Studio | Get Kingdom Rush 6! (@ironhidegames) has an engagement rate of 0.108%, based on the median interactions across 44 original posts from the last 30 days against 90,719 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.108%, Ironhide Games Studio | Get Kingdom Rush 6! sits above the 25th percentile of the 212,825 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @ironhidegames have real engagement?
- Its engagement rate beats 53% of the tracked X accounts closest to it in follower count (21,185 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @ironhidegames post?
- Most posts go out around 12:00 UTC, and Monday is its busiest day, at roughly 2.33 posts per day across the measured window.