David Szymanski engagement report
@DUSKdev - 194K followers on X
Measured over 3 original posts from a 30-day window, last computed on October 11, 2026.
Engagement
Early reading. We have captured 3 original posts for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.
A typical post picks up 921 interactions against 194K followers, an engagement rate of 0.475%. Posts are seen about 75K times each, and 1.23% of those impressions turn into an interaction. That is about 38.7% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.77 post a day over the last 30 days, though only 43% of days saw any activity at all. Most posts go out around 05:00 UTC, and Monday is the busiest day of the week. Of the 3 posts sampled, 67% carry an image or video and 33% link out. The account's strongest tracked post pulled 39K interactions, about 101x its own typical post. Recurring topics include #gloomwood, #screenshotsaturday. Only 3 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
Measured over 3 original posts from a 30-day window, last computed on October 11, 2026. Recurring tags: #gloomwood, #screenshotsaturday.
Where this sits in the catalog
At 0.475%, David Szymanski sits above the 50th percentile of the 212,349 accounts in this comparison. That places it in the above the median band, which runs 0.146% to 0.696%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.025% |
| 50th percentile | 0.146% |
| 75th percentile | 0.696% |
| 90th percentile | 2.61% |
| 99th percentile | 83.1% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 05:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 67% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 33% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | -3% | -3% to -2% | 54K |
- 67% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 33% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 170 characters, which falls in the 80 - 180 characters band. Across the catalog, posts of 80 to 180 characters run 3% below the same accounts' other posts.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Jan 31, 2026101x their median
https://t.co/trJxCxY1ks
- Jul 8, 202639x their median
A tweet is not sufficient to express how awful the Id news is. You guys made the past decade a dream for FPS fans. Thank you so much for everything you did.
- Jul 9, 202615x their median
I have been trying to find something meaningful to say about the Id Software layoffs. My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month. I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved. Games are competing with every other option for spending your leisure time and money, and the competition is brutal. You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games. Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know. The game isn’t over yet, and I hope the studio rallies through.
- Jun 28, 202622x their median
“The Mammoth” solar prominence captured by photographer Miguel Claro https://t.co/CihsibXQZA
- Oct 6, 20267.4x their median
No matter how cool any of these vibecoded slop mods look, I'm already so fucking sick of seeing them and it's only been a week. They're EVERYWHERE. "I combined poo with pee and now you can play Poocraft in Peerim" I do NOT care.
- Jul 4, 202611x their median
Me scrolling the website that makes you feel shitty: "Wow why do I feel so shitty right now?"
- Sep 5, 20263.6x their median
Leaked screenshots of Remedy's upcoming Max Payne remake https://t.co/s2HJLWXXCB
- Aug 9, 20262.4x their median
It's 5 minutes until checkout, I've barely slept, I have a slight hangover, and I'm representing peak. It was a good Quakecon 👍 https://t.co/Oqa9HQ7C34
- Jul 11, 20262.1x their median
Latest id software updates -Frankfurt studio loses 50% of staff -USA studio will not become a support studio despite the cuts they will continue making games like always -id software’s next game is a new DOOM game -DOOM will be id’s focus moving forward Source: @tomwarren https://t.co/IcROWBp5D7
- Jul 3, 20264.7x their median
Making sure that you guys all have this, right? Great time to get it if not. Required purchase for anyone who's a fan of @Civvie11 https://t.co/uKr7NrMfGX
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 921 interactions against 194K followers, an engagement rate of 0.475%. Posts are seen about 75K times each, and 1.23% of those impressions turn into an interaction. That is about 38.7% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.77 post a day over the last 30 days, though only 43% of days saw any activity at all. Most posts go out around 05:00 UTC, and Monday is the busiest day of the week. Of the 3 posts sampled, 67% carry an image or video and 33% link out. The account's strongest tracked post pulled 39K interactions, about 101x its own typical post. Recurring topics include #gloomwood, #screenshotsaturday. Only 3 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
- What is David Szymanski's engagement rate on X?
- David Szymanski (@DUSKdev) has an engagement rate of 0.475%, based on the median interactions across 3 original posts from the last 30 days against 193,851 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.475%, David Szymanski sits above the 50th percentile of the 212,349 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @DUSKdev have real engagement?
- There is not yet enough sample to rank this account against others of its size.
- When does @DUSKdev post?
- Most posts go out around 05:00 UTC, and Monday is its busiest day, at roughly 0.77 posts per day across the measured window.